Thread:TheWikiaEditMachine/@comment-27372241-20171108014225/@comment-26287306-20171126042829

btw, I typed up my second responsed before refreshing the page to see ur 2nd reponse. If you want to view my main interwiki CSS file (note that I want to overhaul the infobox CSS to use variables to reduce space, in fact because my CSS files are so big, I'm have been putting some effort lately to optimize the CSS by finding ways to reduce character counts, include removing !importants where not necessary and shortening selectors are short as possible while maintaing priority), the CSS is here: http://twem.wikia.com/wiki/MediaWiki:Common.css. The design for wikis isn't to copy the game's design 100% but to apply the game's design to elements where possible, if a design aspect with a game conflicts with my interwiki css file, the game's design gets priority, I would copy the aspects of a game's design where applicable, and have my interwiki css file take care of the rest.

The thing with the rising rail boxes is that like Material Design I wanted to create that illusion of depth which is why I also added some CSS for when you click on elements and it looks like you're pushing the element away (Material Design is based off of some but not all real life apsects, you can check it out here: https://material.io/guidelines/ although I don't think it covers clicking effects other than ripples which would reuiqre JS to add, I have experimented with it before) It's getting really late for me now, I live in the EST time zone and it's around 11:30pm, good thing it's saturday night. Do you really look at my CSS? because my CSS is well over 8000 lines long, maybe even 10K+ given the infoboxes but I would need to double check that.