Rebirthing Strategies

Portable Flamethrower Millions Setup (Millions Quickly)
This is a Setup that uses at least 1 or more Portable Flamethrowers and Radioactive Refiners to get Millions, after Plutonium Excavator Farming. This usually produces a few to several millions per second. This is much easier to use for getting millions than Plutonium Farming, but it needs a few Portable Flamethrowers to make it work, along with Radioactive Refiners (2 to 5 of them), and it is recommended to have a few limitless upgraders such as an Industrial Ore Welder and a Twitch Upgrader near the end of the Setup. Silver Mines can be used as the mines used due to their high drop rate.

Advantages:

 * Can give you Millions quickly (2 to 5 Millions/second)
 * It is generally simple to build.

Disadvantages:

 * It requires Premium Flamethrowers to work.
 * It may still take a while to get a few or several Billions.
 * Lag may destroy Burning and Radioactive Ores before reaching the furnace.

Rainbow Pirates (Billions and 1-10 Trillion setup)
This strategy is simple.

Place a Pirates Loot Collector (or the best Cell Furnace you have)

Then, put a Industrial Rainbow Mine right beside it, so the ore will go directly into it

Then, put Military-Grade Conveyors (Or Ancients) so they will go into the mine's furnace. (It should look like a big L when you are done.)

Then, line each conveyor with LOADS of [Triple] Coal mines. Instant billions.

PROs

 * Really fast cash
 * All shop items used are very cheap.
 * All uC items are quite cheap and are common in boxes.
 * It can easily fit the space you have

CONs

 * High ore limit requirement.
 * Possible lag from ore
 * Lag from the Furnace showing the ore value.
 * Messy.

Schrodinger Setups
Schrodinger setups are endgame strategies that are for people that have around 100qd and are in their first life, or early lives without getting both the Nature's Grip and Yunium/Industrial Firecrystal Mine. It works by using around 9-16 Schrodinger Evaluators, various other upgraders, such as Limitless Upgraders after the Evaluators, and Money Cap Upgraders before the Evaluators, and an optimal ending would be ore going through some Flaming Ore Scanners into a The Dream-Maker or a Shrine of Penitence. These give random amounts of money, but after a while you can earn Qn or more.

There are a variety arrangements in which the Upgraders and Mines are arranged. Some of them are listed below:
 * Commonly, 2 Painite Mines are used as the mines for a Schrodinger Setup. Painite is used because of its high drop rate (1 Ore/Second).
 * A Minimum of 2 Cursed Ore Purifiers can be put in the beginning of the setup. You do not need many Purifiers, you just need 2 (For all mines except Rebirth Mines).
 * A Long series of many Freon-Blast Upgraders can be used as the Money Cap Upgraders. While they are more compact, Ore Value would be less precise, because some of the ores are upgraded twice by the Cursed Ore Purifiers, and due to that it requires alot of Freon Upgraders, it is expensive.
 * (ARRANGEMENT: Cursed Ore Purifiers > Lots of Freon Blast Upgraders)
 * An optimal number of Cursed Ore Purifiers and Freon-Blast Upgraders would be 5 Cursed Ore Purifiers and 22 Freon-Blast Upgraders, usually resulting in ore worth $715M. However, one of the Cursed Ore Purifiers may occasionally upgrade twice, leading to ore worth only $591M.
 * For a cheaper setup, a series of different Money Cap Upgraders from Precision Refiners to Freon-Blast Upgraders. You can skip Way-Up-High Upgraders to prevent frequent clogs, and instead use Digital Ore Cleaners as an alternative.
 * (ARRANGEMENT: Cursed Ore Purifiers > Precision Refiners > Way-Up-High Upgraders (Optional) and/or Digital Ore Cleaners > Freon-Blast Upgraders)
 * The Cursed Ore Purifiers can be replaced with a few Ore Magnifiers for more precise ore value.
 * A Large Conveyor Ramp and an Ore Replicator can be put before the series of Schrodinger Evaluators. This will increase the chance of getting Quintillions, as there are more ores entering the Evaluators. The replicator is put near the Evaluators because it avoids the problem of increasing the amount of ores too much.

Advantages:

 * This Setup can give lots of money.


 * It is really the only feasible endgame setup for first life (Mithril Mines and Sacrificial Cells can take weeks to reach $25Qn; almost 15 million Mithril Ores would have to be processed.)

Disadvantages:

 * Ore does not come out of the Schrodinger Evaluator often.
 * Ore can be downgraded by the Schrodinger Evaluator.
 * The setup often takes a few hours to reach $25Qn.
 * Lag may be experienced in laggy servers, or/and from putting too many mines on the setup.

Industrial Firecrystal Mine/Cell Furnace (Low-Level Rebirth Setup)
You will need at least 1 Industrial Firecrystal Mine, sets of Coal Mines or Triple Coal Mines, a conveyor(s), and a cell furnace. This strategy gives quadrillions if you use a reasonable cell, such as Nature's Grip. This setup can be used for rebirth until the 26th Life, as it will send you to the low quintillions in minutes.

Advantages:

 * It can be used if you do not yet have Yunium Mines, but having IFCs.
 * This can get you to rebirth up until the 26th Life, in a matter of several minutes.

Disadvantages:

 * It can be laggy on lagging servers if too many coal mines are placed.
 * It does not perform as well as the Yunium Mine/Cell setup.
 * Like the Yunium Mine setup, this can be used for rebirth for lives before life 26.

Yunium Mine/Nature's Grip (Low-Level Rebirth Setup)
This setup works similarly to the Industrial Firecrystal Mine Rebirth Setup, only that the mine used is Yunium Mine, and the Cell used is Nature's Grip. This setup can be used before Life 26, because this can send you to the Low Quintillions in a matter of minutes. This becomes impractical to use for rebirth after the 26th Life, as it will take a longer time to reach the rebirth price, unless there are no other possible methods can be used. This setup can be used briefly for other setups, to get Quadrillions.

Advantages:

 * You can get rebirth in a few or several minutes using this setup, for rebirthing up the 25th Life.
 * This setup is very simple to build, minimally consisting of 2 Parts.

Disadvantages:

 * It can be unreliable to use for rebirth after the 26th Life, because it would take around 15 to 30 Minutes to reach Sextillions.

Big Bad Blaster Loops (Moderate to High Level Rebirth Setup)
BBB Loops are Loops that contain few or more BBB's in them, and they can also include other items, such as Lightningbolt Refiners and a Flaming Schrodinger, and other Limitless Upgraders at the end of the Setup. These Loops work properly if the Mine used is Newtonium, because that it will travel less when it flies off from explosions, and that it has a high ore value. Industrial Firecrystal Mines can be used, with Big Berthae too, but more limitless upgraders should be put at the end to allow getting sextillions. If used and built properly, this can give you high Sextillions and Septillions and a rare chance to get Octillions and Nonillions, depending on how many times the ores pass through the BBBs. It may take you a few tries to get you to the rebirth price; if you are unlucky, either all your ores are destroyed, or the last ore that was processed was not worth enough for a Rebirth.

In working with a BBB Loop, you have to control it manually, because it requires 1 Reversable Conveyor to make it work, and what this important conveyor does is to direct the last ores that survive the BBBs to the limitless upgraders and the furnace.

In operating the setup, the first step is to put the Mine (IFC/Newtonium) on the start of the loop. You can stop putting ores on the base by removing the Newtonium Mine(s), or removing the (Triple) coal mines fuelling the IFC. After removing your Newtonium/(Triple) Coal Mine(s), and all/most of its ores are in the BBB Loop, wait until there are a few or a single ore left surviving, in which you will direct these ores to the Limitless Upgraders and the Furnace, using the Reversable Conveyor. Alternatively, you could also use a Painite Mine's hitbox to stop the ore so you can replace one of the conveyors with a teleporter.

For a BBB Loop, there are some parts that you want to add for the Setup:
 * Try to put a Large Conveyor Ramp and an Ore Replicator on the loop. This will restrengthen the flow after it passes one time on the BBBs.
 * Put a Lightningbolt Refiner after the Freon Upgraders and BBBs, which will increase the output of the setup.
 * After the sets of BBBs, put Freon Blast Upgraders/Wild Spore to extinguish Ores from fire. (NOT OPTIONAL)
 * Put a way to accurately center ore before the set of BBBs in the BBB Loop, because the Ores have to touch the Freon-Blast Upgraders' Cyan Flap. It's not needed if Wild Spores are used. (NOT OPTIONAL)
 * Put wall segments on spots near the BBBs, to reflect flying ores from the BBBs.
 * At the end of the setup, try to put a powerful furnace such as Dark Magic to increase the output even further.

Advantages:

 * It can be an overpowered setup that can produce Sextillions to Nonillions and that can be used for hundreds of lives if built properly.
 * It is not too complex for a rebirth setup (It can be built fast in 4 to 6 Minutes if you master on how to build it).
 * It does not need alot of ores (filling the Ore Limit) to make it work properly, which means, that it is generally not laggy.
 * Unlike the BBB Abuse Setup below, it only needs a few BBBs to make it work.
 * It can be used with money cap upgraders such as Suspended Refiners or Ore Thermocrushers before the BBB Loop, and Limitless Upgraders after the BBB Loop, which can get you Duodecillions and above quickly.

Disadvantages:

 * It is not the simplest to build Rebirth Setup, compared to setups that use Flaming Schrodingers and BBBs in series, and BBB Abuse Setups.
 * It may take some time to learn about on how to use it, because it has to be manually controlled, and to be controlled properly.
 * Lag may destroy burning ores before they reach the Freon-Blast Upgraders.

Big Bad Blaster Abuse (High Level Rebirth Setup)
All that is needed for this one is 14 to 22 BBBs, 17 Plasma Conveyors/Ancient Coveyors, a Newtonium Mine, a Tesla Resetter, some conveyor walls or Wall Segments, both parts of a teleporter (OPTIONAL), limitless upgraders (If needed), Basic Conveyor, and Dark Magic. The conveyor walls go around the teleporter to prevent the ore from disappearing. The Newtonium Mine goes right next to the conveyor wall in such a way so that the ore still goes in the teleporter. The main setup is 8 to 10 BBBs, a Tesla Resetter or a Wild Spore (to extinguish the flames), another 6 to 12 BBBs, and Dark Magic.

14 to 22 BBBs may not be enough, so if the Rebirth Cost is high, you can also put limitless upgraders (QOC, Catalyst, Orbitable Upgraders, Big Bertha, Overlord Device etc.) before the first set of BBBs, and after the Tesla Resetter (Except Big Bertha). In this way, you can get more money from each ore, and you would need less BBBs to use, if this gained money is higher than the Rebirth Price.

Advantages Disadvantages
 * If built with enough Limitless Upgraders, this setup can also produce High Sextillions to Septillions and can be used for hundreds of lives.
 * It is very simple and can be built in under two to three minutes.
 * Once the setup is properly built, it doesn't take long to get septillions.
 * Few ores are in the setup, making less lag, unless there are many Newtonium Mines being used.
 * Using this setup after using Yunium Mine and Nature's Grip allows the player to go from $50 to rebirth in as little as two minutes.
 * The only items that have to be bought from the shop are the plasma conveyors and conveyor walls (and Limitless Upgraders if needed), assuming that the player already has premium teleporters.
 * Requires a large amount of BBBs, so the setup can't be done until the player already has few to several hundred rebirths or duped BBBs.


 * Ore lag can destroy the ore before it reaches the Tesla Resetter or Dark Magic.

Looping
Looping ores is basically where you use a teleporter or a system of conveyors to make ores go through upgraders multiple times through the teleporter/conveyors system.

Types of upgraders that work with loops is percentage upgraders (Money Cap Upgraders) that increase Ore Value by a percentage, but have a limit/cap (ie. Freon-blast Upgrader, Suspended Refiner), upgraders that add on money to the total ore value (ie. Cursed Ore Purifier), or upgraders that multiply but have a chance to destroy the ore (ie. Big Bad Blaster, Lightningbolt Refiner (If upgraded more than 2 Times by it)). However, the last upgrader type to be mentioned is usually a reborn item.

Anyways, you will need to put a teleporter receiver or a conveyor feeding into a line or a loop of upgraders, with at the end a Reversable Conveyor going to two different teleporter senders or conveyors. One will loop the ores back to the front of the upgrader line, while the other sender/conveyor will send the ores to the "end-setup." The end-setup is basically all or some of your limitless upgraders such as Portable Ore Advancers, Overlord Devices, QOCs, and Scanning Upgraders leading to your best furnace. Reborn players might often use Sage Redeemer (x0 to x40), Dreamer's Might (x25) or Dark Magic (45x with click). Multiple Eternal Journey Furnaces (x100 each) can be used in loops where only a few ores make it to the end, such as Setups with BBB Loops.
 * Advantages = Makes loads of money, and it does not require too much of Upgraders to work.
 * Disadvantages = Depending on how much you want your ore upgraded, this type of setup takes a while. Also, upgraders usually upgrade to a lot less than what they are worth in the shop, sometimes making looping expensive, and it might take some time to learn how to control it, as it is manually controlled.

Holy Bereza The Buff Is So Overpowered (High Level Rebirth Setup)
This setup is simply ore (preferably from an Spitfire Iron Mine) going through a Gate of Eclipse and launching via an Ore Cannon to Blind Justice.

Advantages Disadvantages
 * This setup can produce hundreds of sextillions and can be used for hundreds of rebirths..
 * This setup is also simple and easy to build. It can be built in under 30 seconds.
 * Not many ores are in this setup, causing less lag.
 * The only item that has to be bought from the shop is an Ore Cannon.
 * Doesn't require many of the same rebirth items, so the setup can usually be done as soon as the player obtains Blind Justice.
 * It is possible to rebirth from $50 in under a minute by using Yunium and Blind Justice to get the money for this setup and then using this setup. Because of this, this is the best setup for rebirthing.
 * Luck-based.
 * Droppers that normally can't be used in cells, such as Newtonium Mine or Atomium Mine, cannot be used in this setup, or it will not work.

Ways To Center Ore

 * (Nuked): 2 Nuclear Conveyors or more, 2 Basic Conveyors, then 1 Basic Conveyor/Unstable Conveyor/ 2 Pairs of Tiny Conveyors in opposite directions, changing the direction. The Nuclear Conveyors curve the path for the ores, so that they will be more aligned on the middle.
 * Advantages = Good for long turns when using wide upgraders/mines, and it is usually very accurate in centering ore, which makes it viable to center ore for Clockwork and Freon-Blast Upgraders.
 * Disadvantages = Some players will not be able to obtain the ancients or the nuclears, and Ores might get trapped between the Tiny Conveyors if some ores knock out some other ores.


 * (Military-style): simply put a Military Grade Conveyor pointing forward, then a Basic Conveyor turning one way or the other and the ore will more often than not be centered.
 * PROs: Highly simple, cheap equipment.
 * CONs: none.
 * (Ramped): 1 Conveyor Ramp, then 1 conveyor (anything but a nuclear) changing the direction.
 * Advantages = Good when space is limited.
 * Disadvantages = Players with less than 79k will not be able to afford the conveyor ramp, and is not appropriate for thin fine-point upgraders such as Clockwork.


 * (Converted): 1 conveyor (must be 2 units wide) leading to 1 Conveyor Converter so that there is one stud left on the right side by the 2 unit-wide conveyor before the converter. It can be used for launching Ores to a Big Bertha using Ore Transistors, because if the ores come to the left side of the LCR, the Ore would occasionally bounce off the wall of the Big Bertha, causing it to be not upgraded.
 * Advantages = Good for when you need to center and you can't turn.
 * Disadvantages = It can clog very easily if there is a large stream of ores going into it, and Ores might go off-centered after falling from the Large Conveyor Ramp.

True Blinded Justice (High level Setup)
This setup takes advantage of the buffed Blind Justice.

Simply put Atomium Mines directly into the Blind justice. This will quickly enable you to buy a Cell Particalizer. When you buy that, place it and feed Yunium ores directly into it. This will quickly propel you to rebirth in 2-3 minutes.

Advantages Disadvantages
 * This is simpler and less luck-based than the Gate of Eclipse + Spitfire Iron Mine method.
 * This does not make lots of lag.
 * You only need to buy one shop item for this setup.
 * This does not need many Rebirth items. This can usually be done after obtaining the blind justice.
 * This can be built in a short time.
 * Using this to rebirth will take a bit longer than the Gate of Eclipse method.

Dual Channel Upgrader Arrangement
This is an Upgrader arrangement, where Ores pass through certain 2*N Conveyor Sized upgraders 2 Times, without manual control of the ores. This strategy can be used to make Setups with Tesla Resetters to be more compact, and with less Manual Control.

Upgraders that are not fine-point upgraders, have a conveyor width of 2 and that it does not have a chance to move ores from one side to another, can be split into 2 Channels of Ores. If ores have to pass through upgraders that don't follow one or more of these requirements, the Sides have to be split into the seperate upgraders, by using Conveyors that diverges their paths. These paths converge again if the next upgrader follows all of the 3 Requirements.
 * Examples of Upgraders that need separate Upgraders for each side include: Freon-Blast Upgraders, Clockworks, Advanced Ore Atomizers, Ore Zappers, any Way-Up High Upgraders, and other upgraders that require centering of ore for proper operation.

Understanding how Upgraders are arranged in a Dual Channel Arrangement
To understand this arrangement better, look at the situation below: 12. Since the Resetter can only reset status effects once, the Ore is led to the furnace, and is turned into money.
 * Upgraders that have a Conveyor Width of 2 have 2 Lanes, one in the left side, and another on the right side. Ores are not supposed to go to the other side when they are in the upgrader.
 * One of the lanes will end at a Teleporter Sender, while the other lane starts at the Teleporter Reciever of the Sender from the other lane and ends at a conveyor/sender leading to different set of upgraders or a furnace.
 * Let us call the side that the ore passes through first, "The First Side", and call the other side that the ore passes through after the first side, "The Second Side".
 * For example, you have Lots of Limitless Upgraders arranged in series, and a Tesla Resetter is placed near the end first side (Ores from the second side will not pass through the Resetter). The Limitless Upgraders where Ores pass through twice, in a Miner's Haven Calculator, count as twice the number of limitless upgraders.
 * The Ore first passes through the first side, which ends at a teleporter sender. This Teleporter Sender sends the ore to the other side of the Upgraders. It passes through a Tesla Resetter before reaching the sender, allowing it to be upgraded again by the limitless upgraders.
 * After being teleported to the other side, the ore passes through the upgraders again, this time, it's ore value is usually much higher than before. Since the Resetter is only for the Ores from the first side, the Ore on the Second Side leads to the end-point of the setup, usually a furnace.
 * Another Example of this Arrangement: What if we put a QOC, 8 Ore Zappers (4 Zappers for each side), a Catalyst, a Clockwork and an Overlord Device as upgraders in series as the upgraders for a Dual Channel Arrangement?
 * First, the Ore passes through the first side of the QOC.
 * Since the next upgrader is an Upgrader with a 1-Tile Wide Conveyor, the path for each side diverge into separate Ore Zappers, in this case, the Ore passes through 4 Zappers on the first side.
 * Since the next upgrader is an Upgrader with a 2-Tile Wide Conveyor, the paths from each side converge into one Conveyor, yet the Ore does not change sides. (The Ore is still on the first side)
 * Since the next upgrader is a fine-point upgrader, the paths once again diverge into separate Centering Conveyors and Clockworks. If the sides not diverge, almost all of the Ores will not hit the fine-point of the Clockwork, and they won't be upgraded by it if it does not touch it's fine-point.
 * The Paths will not yet converge for the Overlord Device, because there is a chance that the Ore will change sides, making it pass through the suceeding upgraders once.
 * Since the ore needs to pass through the upgraders it past through again, it goes into a Tesla Resetter before being sent to the second side, via the Teleporter Sender leading to the Reciever on the Second Side.
 * For Step 7 to 11, Step 1 to 5 are repeated, but the Ore is at the other side of the upgraders.
 * For Ore Scanners put in this Double Channel Setup,
 * For Flaming Ore Scanners, the sides have to diverge if the one extinguishing the fires from ores are Freon-Blast Upgraders,
 * They don't need to diverge if the one extinguishing the fires from ores are Wild Spores or a Tesla Resetter, or that the Scanner does not set Ore on Fire if they are upgraded by it.
 * Just make sure there are 3 to 6 Scanners placed properly to make sure ores from each side hit it's fine point.
 * For Ore Illuminators, there should be a Conveyor that slow down ores before they enter the Illuminator, to avoid making the Ores bounce from one side to another.

Advantages:

 * Setups that use Double-Channel Arrangements of Limitless Upgraders are more compact, and use less upgraders, making it good for big setups such as Setups that are designed to produce OcD and beyond, as there would be lots of space occupied by other Upgraders.

Disadvantages:

 * Unlike a simple setup where upgraders are just arranged in series, they are more complex to design.