Board Thread:News and Announcements/@comment-26287306-20170727024810



Music from ber's playlist that I wanted to put on the forum post I written about the new wordmark BUT LOST DUE TO WIKIA'S BROKEN FORUM SYSTEM. But here it is "Tobu - Reflection".

It's hard to believe that I have been on this wikia for 18 months now and I never committed to changing the badges. I kept saying I would but something would always come up and I would have trouble thinking about how to design the badges but I finally figured something out. What got me to finally make the badges was when I was looking through all the pre installed fonts on my Windows PC last week (I was originally planning on releasing the badges on Saturday but due to bad time management I pushed it back to wednesday at around 12:30am). I was looking for the font that is used in the Kingdom Chaos logo. I had no luck but I came across the font AR DARLING, I knew right away that this was the font that Berezaa used to create the current Badges for Miner's Haven. Even though he wants to do a large MH update, I doubt he would change the badges, and even if he does, I will save the assets I used to create these badges. I created the badges by getting background images and blurring them on paint.net and then placing them onto microsoft word where I would place the text. Some of the badges have specially formatted text with gradients and big shadows. Some of them are translucent with a texture image behind them when created. Now to talk about the badge changes I made:

Misc Changes

 * Common Editor has been changed to getting started (with the getting started badge as the image)
 * Fixed tier gap from Common to unique editor (changed the badges after getting started and settping up to the shop tiers in order starting with common)
 * changed the blog post badge to the builder badge, due to how quick and easy it is to acheive. I also changed the blog post comments badges to be based off the regular shouts and colored shouts in Miner's Haven.

CSS changes

 * edited badges page to be consistent wit hthe other pages that have custom CSS
 * This includes restyling the text input areas, buttons,
 * styling each badge track section to make it easier to navigate through the page, and adding a height limit so you don't have to scroll through a huge chunk of the page to edit a specific section
 * When making the changes above, the color palette styling wasn't working and I did some poking around, I FINALLY FOUND THE BUG THAT CAUSED A LARGE PORTION OF THE COLORS TO NOT WORK, including the comments and message wall colors, When making CSS for the users page, I added the following selector:

body.mw-special-Listusers form:before:hover,

This is a selector for the user ranks page (Special:ListUsers). :before and :after are CSS psuedo elements, which means they don't exist in HTML at all nor can be refernece in a script, it's properties and existence completely relies on CSS. You can't add custom styling for when your mouse is hovering (that's what :hover does) over a pseudo element, I think its because there is no underlying code in place to detect that. I use CSS psuedo elements to create banners (except for the one with changing messages, that relys on JS), I use banners with messages that simply the process of using the user ranks page (cuz i has a somewhat confusing layout).

Main Edit Count Track
I wanted to make the badge tracks consistent and designed the badges based off of tiers like so: (continued the tier thing with the wiki lvoe track, editing for consecutive days)
 * common - 5 edits
 * uncommon - 10 edits
 * rare - 25 edits
 * super rare - 50 edits
 * unique - 100 edits
 * epic - 250 edits
 * legendary - 500 edits
 * mythic - 5
 * divine - 14
 * Contraband - 30 (how do you spend so many days on wikia? don't you have other things to do in life? you should not be here.)
 * slipstream - 60 (I put slipstream here for the sake of irony, the higher life u are, the higher chance you have of obtaining a slipstream. When you first join a wikia like this, you fell really exited to get started on your olong journey, if you really feel passionate at first, you would edit a lot. As time goes on, you get the feeling that there's no much else to do and may even get bored)
 * refined editor - 100 (if you got this badge, you have to be either a really hard working user, or someone that logged on once a day for this long to just one edit and get this badge)
 * premium editor - 200 (same thing with refined, it's just that I thought it would make sense to have the tiers ordered like this)
 * almighty - 365 a tier that was removed (congrats! you been on for this many days, now you don't have to worry about getting more badges regarding logging in for consecutive days

For the furnace, dropper, and upgrader tracks, I took items of each tier and blurred their images and overlayed them with text like "50+" with a small caption saying "edits on upgrader articles", Ialso Underlayed the textures from the infoboxes and made the blurred images slightly translucent. I took the most powerful / iconic items from each tier as shown:

Upgrader Track

 * common - large ore upgrader
 * uncommon - solar large upgrader (it actually fits nice as its a direct upgrade from large ore upgrader)
 * rare - portable ore advancer
 * super rare - advanced ore scanner (I originally planned on making it centering conveyor for this reason: MAKES THE END GAME MUCH EASIER, ores can actually hit freon blast upgraders thanks to this item. Before, users used many tricks to cneter ore, some more * effective than others, but not quite)
 * unique - Freon Blast Upgrader (essential for the endgame)
 * epic - Schrodinger elavuator (also essential for the endgame)
 * legendary - Suspended Refiner (orgiginally planned on making it Half Conveyor for this reason: the cheapest upgrader that costs more than 25Qn, unsure about suspended refiner and molten upgrader)
 * mythic - freon supressor (for a long time was the most powerful shop upgrader)

Furnace Track

 * common - basic furnace
 * uncommon - ore incinerator (for a long time was the direct upgrade from basic furnace)
 * rare - quantum processor (originally planned on using ore pulsar due to its signifigance)
 * super rare - heavenly forge (originally planned to use ore repliator arguing that it's extremely useful in many situations)
 * unique - sacrificial cell (painite farming is / was very important)
 * epic - shrine of penitence
 * legendary - cell particalizer (for a long time the most powerful cell furnace in MH)
 * mythic - cell collider (the furnace that trumped cell particalizer)

Decoration Track

 * common - wooden wall (important for protection in ur base)
 * uncommon - security gate (also important for protection)
 * rare - anti personal gate (an upgrade from security gate)
 * super rare - party boombox (cuz why not?)
 * unique - cherry blossom (the only unique decoration other than computer)
 * epic - dr. berza machine (cuz it's the only epic decoration)
 * legendary - wordly illuminator (cuz the night time is very annoying without much light)
 * mythic - (oh wait, there are no mythic decorations, why not just use blinged badge giver, I originally made Neon tree but changed my mind)

Reborn Track
for both tracks, and based off of rebirth tiers / life requirements, no rare items, 5/6, 7/8, 9/10 will be treated be generalized togther like so in the badges as thee are only 8 spots in each badge track. Rare reborn items that can obtained at any life will be left out.
 * tier 1 - massive diamond mine (it's close to effortless to get this
 * tier 2 - flaming schrodinger elvatuator (it's a step up)
 * tier 3 - big bertha
 * tier 4 - symmetrium mine
 * tier 5 - aether refiner
 * tier 6 - gate of eclipse
 * tier 7 - morning star
 * tier 8 - northern lights

NEW Dropper Track
I also can't believe that we didn't have a dropper track for badges. I am more than happy to introduce this track and the badges that come with it
 * common - basic iron mine
 * uncommon - diamond mine
 * rare - berezium mine
 * super rare - bismuth mine
 * unique - painite mine
 * epic - mithril mine
 * legendary - darkmatter mine
 * mythic - ambrosia mine

Pictures Track

 * 1 - item Screenshot taker (A picture of the breech loader being cropper on paint.net)
 * 2 - update board screenshooter (A picture of the breech loader being cropper on paint.net)
 * 3 - bad mystery box spammer (a screenshot of a bad inferno unboxing)
 * 4 - rare finds screenshooter (a screenshor from the Golden Clover event in April where I got an inferno box, slipstream, and a clover in one rebirth)
 * 5 - 150px picture downloader (an image of downloading an image from Berezaa's inventory directly which results in an 150px * 150px image)
 * 6 - 420px picture downloader (an image of downloading an image from Berezaa's iventory by going to the image's catalog page then downloading it resulting in the image sized 420px * 420px
 * 7 - screenshot memer (anoher image of a bad inferno box unboxing with text saying "it's everyday bro with the same rigged flow" and "#girafarigged" (a pun based off the pokemon girafarig, one of the few pokemon names that doubles as a plaindrome)
 * 8 - meme finder (an image of the script displayed on the front screen on the symmetrium mine)

Category Track
(the following badge is unreleased because there are 7 badges in the category track, I thought all tracks would have 8 badges consistently)
 * 1 - Page Cleaner (centering conveyor)
 * 2 - Page Sorter (Ore Gate)
 * 3 - Page Organizer (Reversable Conveyor)
 * 4 - Page categorizer (Conveyor Splitter - was removed from Miner's Haven a long time ago)
 * 5 - Category Pulsar (Ore Pulsar)
 * 6 - Category Quasar (Ore Quasar)
 * 7 - Category Supernova (Ore Supernova, cuz you would most likely get an Ore Quasar before an Ore Supernova)
 * 8 - Category Nebula (Ore Nebula, the rarest of the four ore clearing items, due to it only being available from purchasing the pocket nebula artifact in the black firday 2016 sale)

Secret Badge Changes

 * I changed the secret badge for editing on 100 pages, within an hour of each of the page's creation to ultimate editor - (ultimate items require a lot commitment, this badge represent's a user's commitment for informing users as soon as possible)
 * I kept edit the idea of edit overdose but blurred the image and put text over it
 * changed exotic editor to sacrifical editor, you get exotic editor by making a lucky edit. The lucky edit brings the number of total edits on the wikia overall to a multiple of 1000. The ultimate sacrifice can be obtained at life 1000. Only a small portion of users have performed the ultimate sacrifice and only a small portion of users has received the badge, me and a few users.

Special Badge Changes

 * I changed the badge for creating ur user page to a badge called "personalization" where it displays an image of creating a setup with several fine point upgraders and a basic furnace
 * the badge awarded for leaving a post on someone else's page is called "user interaction" and shows diamond breech loader ores being launched by an ore collider, supposedly to reach another user's base for them to profit off of.

what do you think about the new badges? LOVE THEM! Like them. OK with them. Don't like them. HATE THEM!

also view my poll for removing the user ranks page and redirecting it to the wikia's dedicated page here.

A bit off topic but oh well
While designing the badges last weekend, I watched RDC and I gotta say, David Bazooka was low key roasting when he said when companies like Disney wanted to create an immersive experience in 2D while ROBLOX wanted to do so in 3D. I feel like they have done a better job broadcasting their conference unlike last year. Intermissions are shorter this year, although they could list out a schedule and display it on their stream so users know when to watch. They didn't have as good intermission screens like regular ROBLOX streams do, including ROBLOX gameplay footage and music. Last year, they did that but was very repetitive due to it being only a few mins long and it would loop over and over again, and they also had extremely long intermissions leaving viewers hanging. I remember during the game jam last year that they had a four hour intermission when devs were deving, and it really triggered me. During the Game Jam, they broadcasted interviews with community members to keep viewers occupied unlike last year where they made users wait for four hours straight. 