Talk:Schrodinger Evaluator/@comment-33102557-20190506175310/@comment-31545354-20191218020437

ONLY READ THIS IF YOU ARE A MATH NERD, OR YOU WILL GET A HEADACHE.

There is indeed a 0.363015034% chance to neither explode, destroy, multiply by 2.2 then fling (excluding because it can possibly destroy ore.), add 1B (i am excluding this from the allowed stuff because i dont want any miscalculations for what im going to say after this.) nor set the ore's value to 1 if you put 10 schrodingers.

BUT, if it comes out without the schrodingers doing anything that i said before, and if the ore is worth 1B initially, the post-orevalue can range from 1.67T at a 0.01048576% chance, to 113T at a 9.765625e-12% chance, to a whopping 60.5qd at the same chance as the middle one. You'll know if the last one is true because you will lag due to the amount of sparkles (figuratively).

If the ore value was only multiplied by 2.1, 3.2, or 6, the most average ore value you can get (based on chance) is 7.26T.

If you want to do more Schrodinger Evaluator aftermath calculations like this one, you can go to my graph on Desmos.


 * You may change it however you like, maybe to fit the details of other schrodinger-related upgraders or to add more options to choose from.