Game Assets Documentation

Overview
After all of the time that as past since Miner's Haven has been released and Berezaa having already moved onto developing his game Vesteria, on September 16th 2019, Berezaa announced on Twitter and with a Medium article, that Miner's Haven would be open source. This means that anyone and take and use the assets from Miner's Haven, but Berezaa has these restrictions in place as described in his medium article: "The license allows games which use any amount of the source material but have an otherwise unique identity and branding to be monetized freely. Mods and edits which use the “Miner’s Haven” name and branding are granted permission to be uploaded to Roblox and distributed as long as they are not commercially used (monetized.)" While Berezaa was not specific with restrictions in the quotes above, at the very least, it means that people can use the Miner's Haven branding if they're not monetizing anything using Miner's Haven assets. if players were to monetize anything using Miner's Haven assets, then they should use a name besides Miner's Haven.

The rblx file can be downloaded here and can be opened with ROBLOX Studio. Users can publish a game using the rblx file and have a Miner's Haven place of their own, which can allow for players to have access to all of the official Miner's Haven assets, as well as possess and manipulate an environment entirely based off of the official Miner's Haven game; both of which can be utilized to collect information about Miner's Haven for the wiki!